For this project we were introduced to surface modeling for the first time. It seemed simple, create a master model and then export the different parts to work on them individually. This was by far the hardest and most challenging project I have worked on thus far. For the most part it was just small errors that with a bit of time could be fixed but when I was creating the middle housing I ran into a strange issue that cost me hours of work all resulting in having to restart the part from scratch. In the end I had to make compromises to get it to look as close to the real part without using the proper techniques.
If I were to do this again I think the main issues I faced can be eliminated by restricting my surfaces with more guide lines to that they don't have room to warp or do their own thing, this will ensure I get crisp surfaces that will make the rest of the process so much easier.
This is what my surface did when I tried to extrude up to it or cut through it, I have no idea why this happened and I spent way to long trying to make it work. |
In the end I got it all done and learnt a whole bunch of new tricks that have been coming in handy on the other projects that I've been working on. |
If I were to do this again I think the main issues I faced can be eliminated by restricting my surfaces with more guide lines to that they don't have room to warp or do their own thing, this will ensure I get crisp surfaces that will make the rest of the process so much easier.
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